2026-04-02·1 min read

100 Hours in the Lands Between

RPGReview

100 Hours in the Lands Between

What kept me coming back to an open world that never once held my hand.

No map markers, no problem

The lack of hand-holding is the point. Curiosity is the quest system. You see a glow on a distant cliff, and two hours later you're somewhere you were never told to go.

The difficulty is a conversation

Each boss is a puzzle stated in motion. You fail, you learn a tell, you adjust. By the time you win it feels less like luck and more like fluency.