100 Hours in the Lands Between
What kept me coming back to an open world that never once held my hand.
No map markers, no problem
The lack of hand-holding is the point. Curiosity is the quest system. You see a glow on a distant cliff, and two hours later you're somewhere you were never told to go.
The difficulty is a conversation
Each boss is a puzzle stated in motion. You fail, you learn a tell, you adjust. By the time you win it feels less like luck and more like fluency.